Run and Read, Climb and Compute

Run and Read, Climb and Compute

Fun games have been tested and paired in order to best reinforce skills in a forty minute long fitness class. Ten minutes of directed instruction are positioned throughout the session to teach  and reinforce skills. Fast-paced turnover of new games keep students’ interest, allowing for exercise to effect the brain.

Move and Learn

Move and Learn

Brain Romp programs are specifically designed to help active learners gain skills for decoding and solving math problems. Classes are filled with fast-paced games where children have to physically move to reach an answer or show understanding – a research-based approach that tie fitness and play into learning.